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And so we come to the countdown of my personal top ten anime picks of the year. I previously mentioned, before I was cruelly struck down by flu, that this year I had managed to see a staggering 50 or so new release titles, a figure that’s amazing considering that along with the rest of the economy, anime is undergoing a period of contraction and consolidation. I don’t think that any year previously has yielded ten notable titles, but this year I had almost twenty to choose from. Remember that this is a selection of the anime that I have seen, when you are complaining that there is no Ergo Proxy, Le Chevalier D’Eon, Gundam, Hell Girl, E’s Otherwise, Utawarerumono or Guyver up there.

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But first the also-rans, the titles that could easily have been up there, and are well worth considering in their own right, especially if you have a gap on your anime shelf that needs filling. 2008 was a bumper year for anime movies, with both classics and newer films coming to our shores. A big buzz surrounded Gonzo and their first major feature, Origin, Spirits Of The Past. Hidden beneath the brouhaha was their second release, Brave Story, which was a surprisingly pleasant modern fairy tale, great family entertainment. I was thrilled by Starship Operators, sci-fi meets reality TV, which did better strategy and action in its 5 hours, than most of recent Trek has managed in the last 10 years. Classic fantasy action came with the blood and guts of Berserk, but also some powerful characterisations and complex narrative, while more blood and guts flowed in the atmospheric and stylish Hellsing Ultimate. xxxHolic's first half was released, and what seemed on the surface to be a fairly innocuous spooky anthology turned out to have quite a subversive edge to it. Then there are two titles that almost had me counting in base 12 for this list, as they really do belong on every DVD shelf. First Manga Entertainment’s 2008 tour-de-force, Death Note, where a simple concept of a notebook that acts as Grim Reaper leads to some of the most complex mind-games ever animated, with two of the medium’s most memorable characters. Then there was Revelation’s Beck, slice of life brilliance, that tells the story of a rock band from inception to the big time. It marries the mundane with the fantastic, perfectly pitched storytelling that keeps you hooked to the television and begging for more. And it’s got a zombie dog.

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But without further ado-do…

10. The Mysterious Cities Of Gold

This is what primed me for anime, what set forth an obsession that hasn’t let go of me since. Little did I know at the time, when I raced home from school eager for the next thrilling instalment of this adventure series being broadcast by the BBC, that this was my introduction to an art form and storytelling medium that has entertained me ever since. I just thought it was a cool story. When it was released in the spring of this year, it was as if it was designed for a whole legion of nostalgics. The two problems with nostalgia are that it can take years and years for your particular fond memory to be immortalised on disc, and that usually those fond memories have been warped by rose tinted spectacles to such a degree that the reality can never measure up. It took over twenty years for The Mysterious Cities of Gold to come to DVD, but it was worth the wait, as the luxurious boxset from Fabulous Films showcased the episodes as they had never been seen, with the original documentary segments restored, and all six discs were loaded with documentaries and extra features.

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The best thing was, that when I watched the 39 episode series again, it still stood up as a strong piece of storytelling. It really was as good as I remembered it, and for once my nostalgia wasn’t misplaced. The good thing is that with the series on disc, I no longer have to race home from school or suffer through Phillip Schofield mauling the theme tune. I can enjoy the adventures of Esteban, Zia and Tao as they explore South America, dodging hostile tribes and avaricious Conquistadors, looking for their lost pasts and the Mysterious Cities of Gold.

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9. Noein (US boxset)

The UK release of this was infuriating. It was during Manga Entertainment’s year of hell in 2007, when it seemed every release was dubtitled, particularly annoying in Noein. The first three volumes were released individually, two-disc sets with DTS discs. But then sales weren’t rosy, and the final two releases were ditched in favour of a collected boxset, without DTS, which managed to annoy everyone and satisfy no one. Still, the UK menus were absolutely gorgeous. On the other hand Manga Entertainment got Noein’s release spot on in the US, where five volumes were released individually, and then a few months after the equivalent UK release, were released as a collected boxset. The menus aren’t as pretty, and there never was any DTS sound at all in the US, but the prospect of proper, translated subtitles was too much to miss up. I had the set pre-ordered long before the January release date.

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Noein has something of an X-Files feel to it with a soupcon of Sliders, all set against the coming of age drama of a group of school friends in the seaside town of Hakodate during summer. For friends Haruka, Yu, Miho, Ai and Isami, the hardest question has to be what to do over the holidays. That, and Yu is stressing over being forced into university by his overbearing mother. Rumours of ghostly apparitions inspire Miho to suggest a 'fright night', but no one is prepared for what phantoms they will see. The gateway across time and dimensions is opening up, and wraith like figures are coming through searching for the Dragon Torque. They need to retrieve it to save their own world from the deadly Shangri-La dimension, but the Dragon Torque just happens to be embodied in Haruka. The weird thing is that Haruka finds one of the strangers, Karasu to be oddly familiar.

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Noein is a gorgeous anime, the character design is excellent, and the animated world of Hakodate is closely based on the real world town. And once dimensions start shifting and characters start jumping to new worlds, the variety of styles used make for an astounding experience. But the best part is left to the story, which combines a sleepy slice of life narrative, a coming of age tale, with a science fiction yarn that has a larger than usual ratio of science to fiction. When the Schrodinger’s Cat dilemma is actually used as a plot point in an episode, and it actually makes sense, it shows that the writers actually did some research, and that it’s still possible to tell a hard sci-fi story and make it interesting and entertaining.

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8. Time of Eve (Internet)

It’s only been the first year of the free and legal online anime revolution, but there is already a high-class anime to be seen amongst all the Gonzo action shows and the back catalogue titles currently being streamed for your viewing pleasure. The difference is that Yasuhiro Yoshiura’s Time of Eve is made primarily for Internet broadcast. Six episodes are envisaged, and the fact that they are being released at a frequency of one every few months, is an indication of how much care and attention is going into each 15 minute show.

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At first glance it does look like a well-trodden road, a story that has been visited again and again in anime, that of a boy and his robot. But in a genre where the stories are played for laughs, and little more than lip service is paid to the implications of man interacting with technology, this is something different. Not for Time of Eve are the hi-jinks that ensue when a boy falls in live with a fembot, there are no utterly anthropomorphic machines here, human in all but innards, and there’s no taking for granted the presence of life-like machines in our midst.

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Time of Eve takes a very Asimov-ian approach to its subject matter. It’s a world where robots are commonplace, and life-like androids even more so. But there is an ethics committee overseeing the use of robots, and they ensure that humans continue to see them as appliances, constantly reminding people in adverts and infomercials, that to treat an android as anything more than an ambulatory toaster would be a sign of a societal depravity. But for school student Rikuo, that mindset conflicts with the evidence of his own senses, when he investigates some odd behaviour in his house robot Sammy. Sammy has been acting autonomously, spending time in a strange café. When Rikuo and his friend Masaki wander into the café they find a unique meeting place with one strict rule, humans and robots are to be treated the same…

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A storyline that could have been humorous, puerile, or slapstick gets a rather more realistic appraisal in Time of Eve, while the animation is absolutely gorgeous. Excellent character designs coupled with lush and vibrant world settings makes this show look absolutely stunning; it’s almost wasted on the Internet.


7. Witchblade

When the year started, and I received the first volume of Witchblade to review, I never would have thought that by the end of the year I would be lauding it as one of my top anime picks. After all, it has so much going against it. For one thing, it’s a Gonzo animation, and a Gonzo animation that recycles their most used motifs for what feels like the hundredth time. It’s a sci-fi action show set in a future that has seen some form of societal breakdown. It’s got plenty of dark conspiracies at its core, and there are plenty of opportunities for explosions of eye-candy and paroxysms of 3D CG delight. That makes it like every other Gonzo show since Kiddy Grade, Burst Angel, Black Cat, Trinity Blood and so on ad nauseum. Then there is the fan service aspect to the show. It’s very rare that female flesh and boob jiggle in an anime equate to a deep storyline and memorable characterisations. On the contrary, it usually signifies cheap, cheerful and ultimately disposable nonsense. Finally, it isn’t even an original property, rather an adaptation of an American graphic novel.

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But it’s the latter that actually gave hope that Witchblade would be more than just the sum of its parts. Top Cow Studios are notoriously protective of their properties, as becomes apparent in the copious extra features that came with the discs. They expected something good, something faithful to the core of the Witchblade premise, and something worthy of the Top Cow affiliation, from Gonzo animation. Gonzo delivered in bucketloads. The US version of Witchblade tells the tale of Sara Pezzini, a homicide detective who came to be possessed by the Witchblade, a timeless gauntlet that forms an organic, symbiotic armour with its bearer, enhancing and heightening her abilities, and in Sara’s case, turning her into a super powered crime fighter. But the Witchblade exacts a heavy price.

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The anime version moves the story forward in time, to a post-apocalyptic Tokyo, and introduces a new bearer Masane Amaha. Six years previously, Masane and her daughter Rihoko were found at the epicentre of the quake that decimated Tokyo. Masane lost her memory, and all she had left was her daughter. When they return to the ruins of Tokyo to rebuild their home and start afresh, they find that the world is a far different place, as they have to avoid the attentions of the NSWF who are after the Witchblade, and its subsidiary Child Welfare Agency who have an interest in Rihoko. However, soon after Masane’s abilities manifest, she’s discovered by Douji Industries. Douji and NSWF were partners in researching the Witchblade six years ago, and Douji still think of the Witchblade as their property. They also feel obligated to clear up the mess that resulted from that catastrophe, including the release of dangerous killer X-Cons into the city, biomachines that the Witchblade is ideally suited to deal with. Douji winds up employing Masane, using her abilities, and keeping her away from the NSWF. It’s just that the NSWF have made strides in replicating Witchblade technology for themselves…

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With Gonzo for once restraining their excesses with the show, Witchblade turns out to be something quite special indeed. The story has a discrete beginning, middle and end, and not adapting an existing manga means that it’s paced evenly all the way through, instead of hastily cobbling together an ending for the final arc. There’s no character overload here either, as normally happens in Gonzo shows, and Witchblade instead introduces a core set of characters, and develops them naturally as the story unfolds. The conspiracy doesn’t get out of hand either; staying honest to the story’s intentions, rather than throwing increasingly bizarre plot twists in as the show progresses. In other words, this is what you’d want all of the futuristic sci-fi action shows from Gonzo to be. That would be good enough for many, but what takes Witchblade into must own territory is the characterisation. The central mother daughter duo of Masane and Rihoko lie at the emotional heart of the show, their troubled relationship is what draws the attention to the story and keeps the interest. It turns out that parenthood is the central theme to Witchblade, and while Masane’s love for Rihoko drives the emotional strength of the show, there are plenty of examples of dysfunctional relationships to contrast with. You’ll play the discs, and the first thing you’ll note are women in the skimpiest of costumes, battling like demented Amazons, with all the bare flesh and jiggling bits to satisfy many a pre-teen male. Then you’ll notice the poignant relationship at the heart of the story, the tragic inevitability of the tale, and the painful sacrifices that a mother makes for her daughter, and you’ll suddenly realise that you’re not watching Witchblade for the barely dressed women at all.

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Posted by Jitendar Canth

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