8 / 10
score

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Introduction
After the momentous developments at the end of volume 3, things were all poised, cliff-hangery and juicy with anticipation for the next instalment. Which is when MVM decided to stick in a whole month’s hiatus between volumes. Given that not too long ago, a bi-monthly release schedule was de rigueur for serialised anime, you’d expect a mere month extra of waiting to be easily taken in stride. Instead I have been suffering an unexpected withdrawal from the world of X, surprising given that I wasn’t expecting all that much from this series when the first volume arrived for review some four months ago. But, volume 4 is now finally here, and I can stop being all jittery and snappish.

The millennium is impending, which as we all know means the end of the world. In this case, the end of the world will come about when the Dragons of Earth battle the Dragons of Heaven for the fate of mankind. The Dragons of Earth aim to destroy humanity, and give Earth a clean slate to start afresh. The Dragons of Heaven are their counterparts and they aim to protect humanity. The seer Hinoto has foretold that the fate of the world rests in the hands of one man, Kamui Shiro, and how events will unfold will depend on which path he chooses. When Kamui returns to Tokyo, he’s reluctant to even get involved, staying aloof and uninterested. But he’s forced to make a choice when his childhood friends Fuma and Kotori Monou are drawn into the conflict.

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The next four episodes of X are presented on this MVM disc.

13. Return
As the Dragons of Heaven take stock of what has just occurred, events rapidly spiral beyond their control. Hinoto tries to warn her sister that accepting Fuma as the second Kamui would be ill advised, but Kanoe isn’t listening. Fuma is on his way to the Dragons of Earth, and he’s got a grudge or two to settle on the way. Kamui’s catatonic though, lying in a hospital bed, unable to come to terms with what has just happened. The only person who can help him, who can empathise is Subaru Sumeragi, and he’ll have to use his Onmyou powers to find and connect with Kamui’s consciousness. The effort may just kill him though.

14. Gathering
It’s taken a while, and it’s probably too late, but Kamui has finally decided to join with the Dragons of Heaven and become the seventh seal. His first duty is to seal the Divine Sword at the centre of the campus pentagram so that it can remain safe and protected until the day that it is needed. Kamui also has a question for Hinoto, about the future and destiny, and Kotori’s destiny in particular. But the Dragons of Earth are coming together as well, and even as Kamui seals the Divine Sword away, the second Divine Sword falls into the Fuma’s hands.

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15. Guardian
The Windmaster Seichiro explained the secret of his power to his younger clansman Saiki when he was a child, that he had to have something to protect, and ever since then, Saiki has been the dreamseer Hinoto’s loyal guard. But as he wasn’t one of the Dragons of Heaven, he could never create a Barrier Field. Kamui is a Dragon of Heaven, but he can’t create a barrier field either, and Hinoto can’t help him. She’s got problems of her own; her visions of the future are being interfered with. They’ve run out of time, as Fuma has gathered the Dragons of Earth to him, but he still needs more power. When he attacks a government research facility in Ikebukuro, Kamui rushes off to face him and Saiki goes with him. With his powers still undeveloped, Kamui is walking into a trap.

16. Slaughter
It’s only through the timely intervention of Subaru Sumeragi that Kamui survives, but not without a brutal cost. The Dragons of Heaven are at a disadvantage, and to even the odds, Sorata, Nekoi and Arashi go to find where the Dragons of Earth are hiding. It’s then that Hinoto gets a vision of a confrontation on the Tokyo Bay Bridge. As soon as Subaru realises that Hinoto has seen Seishiro Sakurazuka, the man who killed his sister, he goes off to face him, even though he is still injured from the previous battle.

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Picture
X gets a 4:3 transfer reflecting the original source. It’s a splendid presentation, up there with the best of anime releases, smooth and clear, and as sharp as possible given the inevitable NTSC-PAL conversion. About the only flaw I could pick at is some minor shimmer on fine detail, but it crops up rarely enough to be a major issue. From 2001, this is one of the earlier anime shows to be accomplished within the bowels of a PC, instead of hordes of animators using inks, paints and cel acetate, and it does show, with a uniformity of colour in the characters, and a somewhat excessively clean feel to the animation. But the animation is of decent quality, certainly holding up well today. As you would expect from a director like Yoshiaki Kawajiri, it simply drips atmosphere and style. CLAMP’s designs are evident too, in the tall, elegant characters, with distinctive features. X as an anime from the early part of the decade has aged visually, but it has aged well indeed.

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Sound
As mentioned before, you have a choice between DD 5.1 English, and DD 2.0 Japanese, along with an optional translated subtitle track. It’s disappointing that there isn’t a separate signs only track, as there is plenty of onscreen text that has to be translated, and it means that dub aficionados will be flipping the subtitles on and off to see what various signs and captions mean. As usual, I only sampled the English dub, and despite such anime dub stalwarts as Crispin Freeman, Lia Sargent and Michelle Ruff in the cast, it’s aged worse than the animation has, sounding very much of its time. It’s a shame really, as the 5.1 audio is very impressive. It’s vibrant, expressive, and put to good use to convey the atmospheric action sequences. X also boasts grand orchestral themes for its incidental music, and helps the show sound epic in scope and scale. Another shame then, that the 5.1 Japanese mix created for the US remix edition couldn’t be sourced, although the 2.0 stereo option does sound quite pleasant given the pro-logic polish.

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